Yahtzee Rules

Object

Roll dice for scoring combinations, and get the highest total score.

Game Summary

On each turn, roll the dice up to 3 times to get the highest scoring combination for one of 13 categories. After you finish rolling, you must place a score or a zero in one of the 13 category boxes on your score card. The game ends when all players have filled in their 13 boxes. Scores are totaled, including any bonus points. The player with the highest total wins.

Taking a turn

On your turn, you may roll the dice up to 3 times, although you may stop and score after your first or second roll. To roll the dice, just press the Roll button next to the dices. First roll: Roll all 5 dice. Set any "keepers" aside. You may stop and score now, or roll again. Second roll: Reroll ANY or ALL dice you want — even "keepers" from the previous roll. You don't need to declare which combination you're rolling for; you may change your mind after any roll. You may stop and score after your second roll, or set aside any "keepers" and roll a third time. Third and final roll: Reroll ANY or ALL dice you want. After your third roll, you must fill in a box on your score card with a score or a zero. After you fill in a box, your turn is over.

Scoring

When you are finished rolling, decide which box to fill in on your score card. For each game, there is a column of 13 boxes. You must fill in a box on each turn; if you can't (or don't want to) enter a score, you must enter a zero. Fill in each box only once, in any order, depending on your best scoring option. The score card is divided into an Upper Section and a Lower Section. Scoring combinations for each section are explained below.

Upper Section What to Score Them
Aces Aces Total of Aces only
Twos Twos Total of Twos only
Threes Threes Total of Threes only
Fours Fours Total of Fours only
Fives Fives Total of Fives only
Sixes Sixes Total of Sixes only
Upper Subtotal 0 0
Bonus 0 0
Upper Total 0 0
Lower Section What to Score Them
3 of a kind Total of all 5 dice
4 of a kind Total of all 5 dice
Full House 25 points
Small Straight 30 points
Large Straight 40 points
Yahtzee 50 points
Chance Total of all 5 dice
Lower Total 0 0
Yahtzee Bonus 0 0
Grand Total 0 0

3 of a Kind: Score in this box only if the dice include 3 or more of the same number.
4 of a Kind: Score in this box only if the dice include 4 or more of the same number.
Full House: Score in this box only if the dice show three of one number and two of another. Any Full House is worth 25 points.
Small Straight: Score in this box only if the dice show any sequence of four numbers. Any Small Straight is worth 30 points.
Large Straight: Score in this box only if the dice show any sequence of five numbers. Any Large Straight is worth 40 points.
YAHTZEE: Score in this box only if the dice show five of the same number (5 of a kind). YAHTZEE you enter in the YAHTZEE box is worth 50 points. For each additional YAHTZEE you roll, you earn a bonus (see YAHTZEE BONUS, below)*
Chance: Score the total of any 5 dice in this box. This catch-all category comes in handy when you can't (or don't want to) score in another category, and don't want to enter a zero.

Yahtzee Bonus

If you roll a YAHTZEE and have already filled in the YAHTZEE box with a 50, you get a 100-point bonus! Then fill in one of the 13 boxes on your score card according to the JOKER RULES, described below. As long as you've scored 50 in the YAHTZEE box, you get a YAHTZEE bonus for each additional YAHTZEE you roll — just squeeze in the check marks if necessary! If you roll a YAHTZEE and have already entered zero in the YAHTZEE box, you do not earn a YAHTZEE bonus; however, you must fill in one of the 13 boxes on your score card according to the JOKER RULES below.

Joker Rules

Score the total of all 5 dice in the appropriate Upper Section box. If this box has already been filled in, score as follows in any open Lower Section box:
3 of a Kind: Total of all 5 dice
4 of a Kind: Total of all 5 dice
Full House: 25 points
Small Straight: 30 points
Large Straight: 40 points
Chance: Total of all 5 dice
If the appropriate Upper Section box and all Lower Section boxes are filled in, you must enter a zero in any open Upper Section box. For example, you roll 5 Fours. You've already entered zero in the YAHTZEE box, and have also scored in the Fours box in the Upper Section. The Joker rules allow you to score in any open box in the Lower Section. You decide to score 40 points in the Large Straight box.

The History of Yahtzee

"The Yacht Game" was invented by a wealthy Canadian couple in the 1954. It became popular amongst their friends when they started playing aboard their yacht. Their friends enjoyed the game so much that two years later, the couple approached Edwin S. Lowe to see if he could produce sets that they could give to their friends. Lowe had previously made his fortune by selling Bingo sets in the 1920's and he immediately saw the potential of the game. Lowe acquired the rights to the game and renamed it 'Yahtzee' in exchange for the price of the first 1,000 games sold. Given the complicated nature of Yahtzee, it didn't immediately sell well. However, this began to change when Yahtzee parties were invented and the popularity of the game increased due to word of mouth. The E. S Lowe company and the rights to Yahtzee were eventually sold to The Milton Bradley Company (MB Games) in 1973. Subsequently, Hasbro Inc acquired MB in September 1984. They retain the rights to the game today and are one of the biggest toy makers in the world. Today, 50 million Yahtzee games are sold annually and Hasbro estimates 100 million people play the game on a regular basis.

Now You are ready to play Yahtzee! Enjoy the game!

Yahtzee is a registered trademark of Hasbro Inc.